nVidia GeForce 9600 GT overclocking

Nvidia / Geforce 9600gt
May 15, 2010 at 19:31:01
Specs: Windows XP, Intel PM 1.80ghz, 1.5GB ram
EDIT: CPU/Ram listed above is wrong, I have a Intel P4 3.20ghz, with 2GB ram.

Looking to maybe overclock my GPU. These are the stock stats as of now;
Core Clock: 650 MHz
Memory Clock: 900 MHz
Shader Clock: 1625
512 MB, 256-bit

Looking for advice on how high i should go or not go. Read that you should keep the 1:2.5 ratio of Core:Shader. I'm using the nVidia Control Panel to overclock. Im in the process of running a 3d benchmark using 3DMark03, will post back with those results when i have them.

Benchmark with 3DMark03 (free v) is 25594 3D Marks.

Any advice is appreciated.

See More: nVidia GeForce 9600 GT overclocking

May 16, 2010 at 10:48:33
ok i'd advice u to use rivatuner
and btw why do u need to OC a 9600gt ?!
but anyways increase evry clock by 20 MHZ then test the most demanding game u have
if no artifacts then u can increase 10mhz again if no artifacts increase by 10 mhz keep doin that until u realize that u pushed too high once realized decrease teh clocks by 7 mhz sure to keep the fan at 100%
i would say it would go from 650mhz to 720mhz
from 900 to 945mhz
from 1625 to 1680mhz

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May 16, 2010 at 13:18:38
I dont know...why not? lol

I tried Rivatuner but i like the Nvidia control panel better...i can test each time i change the clocks, dont see where i can do that in Rivatuner.

IF i move the core clock to 720, id have to put the Shader to 1800, to stick with the 1:2.5 ratio (and Rivatuner confirms this ratio)

moved to 690, 950 and 1725 for the moment. Got a 26412 3Dmark score with that setup. Although my nvidia system monitor shows it at 685, 950 and 1700

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May 21, 2010 at 08:27:17
ok i see no need to overclock it its already powerful
and u dont need to keep the sliders in rivatuner togetther u can make em seperate with the link the sliders thing unchecked and make sure when u overclock to apply the settings

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