Starcraft 2 Rush vs. Turtle

August 3, 2010 at 08:11:24
Specs: Windows 7
After playing Starcraft 2 against a few of my friends, I'm seeing that the old patterns of rushing and turtling are still alive and well 10 years later for this game. My friend keeps stomping me because he's got one of those ridiculous sequential set of tactics of orders by the second memorized. He's a filthy rusher, I'm more of a turtler.

Typically the setup is him as Zerg, trying to rush me as fast as I can, with me playing Protoss trying to decide between photon cannons and zealots. What I'm finding though, with the new orange minerals is that turtling no longer pays off as much.

Anyone else run into this?

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August 4, 2010 at 07:01:49
Here's a good build order you can use as Protoss by the second.

9 pylon
10 gateway (13 Gate good if there is no rush for sure chrono your probes to 13)
13 assimilator
15 cyber (vs zerg get a zealot instead and cyber on 17 or 18)
16 pylon
18 zealot (stalker if you're vs terran for reaper def)
20 assimilator
22 sentry

should be able to turtle till with that against most rushes.

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