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Hi,
I just recently got a little nostalgic, and I wanted to play Full Throttle (Lucas arts Dos Game)the game do detect my Sound blaster Awe 64, and i do get sound but the sound is like in slow motion and it clips constantly so you cant actually hear whats going on, and i would REALLY want this to work. Hopefully someone here has a solution.Dont mind any miss-spelling, im from Sweden and i did my best.
Best regards
/Kenny

Have you tried installing and running the game in W95 compatibility mode??
http://www.computing.net/dos/wwwboard/forum/13784.html
http://www.computing.net/windowsxp/wwwboard/forum/75293.html
http://support.microsoft.com/default.aspx?scid=kb;en-us;314106
http://www.windowsitlibrary.com/Content/226/03/1.html

Thanks for the reply X86
There were a ton of english on those links.MY english isnt that great, im happy if i understand half of whats written.
If you could explain (if you have the time) for me how to get xp in win 95 compability mode, i would greatly appriciate it.Thanks in advance.
/Kenny

locate the game .exe file where you installed it. Rightclick and select PROPERTIES then select COMPATIBILITY. set compatibility to WIN95. Click Apply.
then restart the game.

Thanks for response.
That didnt work though, i also tried changing the sound acceleration in Dxdiag, no difference.
But i tried to alter the sound settings, so i started the sound utility prog. And chose, express setup instead (autodetect) and it found a different driver (card) called soundblaster 2.0, now the sound is better but still its lots of noise in the background, sound like my comp is to slow, which its not ofcourse. Wish i could solve this problem )=

You could try VDMS - that used to do the trick in Windows 2000 DOS Prompt. Not sure if that will work in XP...
http://sourceforge.net/projects/vdmsound/

In fact, here's a better link for VDMS - looks like it should work in XP.
http://www.ece.mcgill.ca/~vromas/vdmsound/

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