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I called Microsoft yesterday, talked to a girl in Ariz. who finally gave up on me and left me on hold until the phone co. cut me off. She said they were all loosing their jobs soon, their jobs (answering questions) were going to go to India. So I'll ask you people here.
When I run DXDIAG I get this:
Directx Features
Direct Draw Acceleration Enabled
Direct 3d Acceleration Enabled
AGP Texture Acceleration Not AvailableWhy isn't AGP Texture Acceleration available? What do I have to do to make it available? What determins as to wether or not it is available? HELP !
My Flightsim 2002 crashes my pooter when I try to change from one resolution to another. I have a Geforce 2-400 MMX 64MB Video card that I have updated from Nvidia web site.
Normande

First of all make sure you are not using direct x 9. Your card and most games dont support it.
Secondly, dont use the latest detonators. Go to Nvidea website and get the 30.82's out of the archives.They are very stable.
Make sure your agp is set to 4x and that you have fast write enabled in your bios.

Hi Robbie, No I'm not using directx 9. Its directx8.1 that came with WinXP Home. I have also reinstalled it using another CD.
I found that Fast Write was disabled in my bios, I fixed that and AGP is set at 4x. No difference though.
I went to the Nvidia web site but I can't find anything that mentions "archive" drivers. I just wish that I knew what it means when it says AGP Texture Acceleration NOT AVAILABLE. What determins this?
And thank you "lady". :-)
Normande

ok let's try another approach..
do you use via drivers on your motherboard?
If so have you updated them or even installed them since you put xp pro in...
and do you use the sp1
is the graphic aperature size set in the bios to match your card?
the agp drivers for your chipset are very important that they are installed.
get your nvidea archives here for xp

AGP Texturing improves parallelism by directly executing textures without having to load entire textures into the frame buffer. For example, a 4MB AGP solution will be able to address an additional 20MB of graphics memory by adding system memory. Other slower AGP offerings on the market today only support Local Texturing which must first load the entire texture into the frame buffer before processing.
Hope that answers your question and your card should support it.
If the chipset and agp does not solve it then you may have to make an adjustment in the registry.
Let me know
.)

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