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Texture Compression
Name: Doxy Date: April 11, 2003 at 06:42:52 Pacific OS: Win 98se CPU/Ram: P4 2.0a Ghz 512mb DDR PC
Comment:
Hi I use Powerstrip to get my Radeon 9000 Pro to run at it’s full potential. I’ve OCed the core/memory to 303/303 It’s stable, and I see a noticeable difference in performance over the default settings of 275/275. Powerstrip also has other features to tweak as well. For instance, within Powerstrip there are options to adjust the card’s Direct3D and OpenGL settings. Some of these are ambiguous to me. I am wondering if “Texture Compression” should be enabled or disabled to improve FPS performance. It’s disabled in Powerstrip for both D3D and GL by default. I have noticed that some games give you the choice of using 16bit or 32bit Texture. How do these features, “Texture Compression” and “16/32bit Texture,” relate to one another? Do I want Texture Compression on or off with a Radeon 9000 Pro? And, what would be the best choices regarding these settings that I could make within Powerstrip and/or a game to get smoother game play? I prefer frame speed over graphical quality. I normally run games at 800x600 or 1024x768 with 16bit color.
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