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Win32: Reading a texts from a file
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Original Message
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Name: John Raul II Joven
Date: November 15, 2004 at 21:07:26 Pacific
Subject: Win32: Reading a texts from a fileOS: Win XPCPU/Ram: 924 oc'd P3 Coppermine |
Comment: I am programming a role-playing game from DOS to Win32 using Microsoft Visual C++ 6 environment. Recently, I have a problem reading texts from files. I've attempted already the various methods to read a file. Actually, I know how to read a file as a whole using fopen(), however, my app is turning crazy: it also reads extra texts that I do not understand. Can you please help me find a good reading a text from file for Win32 apps?
Another question, my VC++6 do not recognize the getline() function even if I already added the <string> and <iostream> header files. I want to use the string class and getline() function that I have used once before using Borland C++ 5.02 compiler. Thanks guys!!! Note: My game is a text game but hopefully, it will include some graphics when I successfully port it to Win32. During it's DOS time, it was like Bots. See bots2.net Thanks! anmjoven
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Response Number 2
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Name: tImmaY
Date: November 17, 2004 at 21:37:59 Pacific
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Reply: (edit)#include <fstream> ^ add that v and this char buffer[256]; ifstream readIn ("file.txt"); if (! readIn.is_open()) { cout << "Error opening file"; exit (1); } while (! readIn.eof() ) { readIn.getline (buffer,256); cout << buffer << endl; } incorporate that. :)
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