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What API and OS???
Name: Whisky Bob Date: November 14, 2002 at 11:10:08 Pacific OS: WIN98 CPU/Ram: Duron 850Mhz 128 MB
Comment:
Im making my own 3D-engine, and im using C++ and DirectX. Now i wonder, is OpenGL or SDL better? Right now im using Windows 98 and it sucks!!! As long as i can remember windows have caused alot of trouble and pain, there was always something wrong! When we had some ancient MAC machine ages ago, it NEVER froze! Even tough the evil empire says that XP is so good, its really not much more then cow-s--- in a really good- looking pakage! Now i have heard alot of good about Linux, so im planning on buying it. As far as i know about DirectX, you have to use its high-level functions to use the hardware power of the graphic-card. Is there a way or API, that allows me to write my own software-rasterizer and be able to use the power of all graphic-cards that the API support without writting drivers to every card?
Name: Toby Date: November 14, 2002 at 18:08:58 Pacific
Reply:
I like using visual c++ under NT or if you must use Directx then go with xp or win2k..but opengl would be a much better choice cause with opengl its not platform dependent..and its much less buggy and easier to work with than dx :)..of course those that only have worked with dx and not opengl will disagree but ive worked with both and dx blows.
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Response Number 2
Name: Toby Date: November 14, 2002 at 18:10:55 Pacific
Reply:
one more thing..windows 95/98/me suck as it is..why try and program for a crappy OS with a buggy API ? you're just asking for problems..Opengl is alot more stable and you can choose to use whatever OS you want
NT/2k/XP are all based on windows NT code so they are alot more stable than those other windows are except 2k its still kinda crappy heh
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