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i m fresh in programming and design enviroment. when i playing RPG game, i try to think on how they design the game. that is 1 question keep in my mind for a long time. I know that, there are only the character(i think is gif image) and the map move. my question is, how they move the map, coz as i understand, the map size are very very big even bigger than RAM size.
can anyone tell me the answer?

Well, there are a few techniques used depending upon the application of memory, graphics, and system resources and the needs and objectives of the game and the designer. There are interrupts to do this which is usually handled at the assembly level but most companies buy graphics engines and that part has already been coded for them. DirectX supports a number of different kinds of scrolling (paralax is one method I know of). OpenGL is another standard but I don't see much of it anymore. Unfortunately, I don't have the referrences handy but I know they should be available on the MSDN site. Windows also has API calls for graphics (full screen) programming but again, MSDN would have that info.
borelli34

dont know does it help, i found some books on the web about graphic & game programming
http://www.makegames.com/sidescroller
http://public.planetmirror.com.au/pub/gpbb/
http://www.rolemaker.dk/articles/evaljava/i haven't read anything about the above books, but they said the first one is old but good.

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