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Opening large wave files
Name: geo Date: September 4, 2003 at 16:03:35 Pacific OS: 2000pro CPU/Ram: 256
Comment:
I am trying to write a wave type editor that will handle very large wave files (250MBs+). This is for win 2000 pro and in C++. How should I open those large files? Can I just expect to be able to load large files and assume windows will put what it needs to into virtual memory? Right now I am trying to do so with the mmio library (mmioOpen()). Is this the best thing to use? When I create a sound buffer for a wave of this size, is the entire wave file loaded into the buffer or am I supposed to continuously copy it in?
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