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How to build PC game?

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Name: Abdullah Masud
Date: September 22, 2005 at 00:49:58 Pacific
OS: WinXP Professional
CPU/Ram: AMD Athlon XP1800 512mb d
Comment:

Hi,
I would like to build some educational PC game, which I plan bymyself. But I am wondering about that what kind of programming language would be really helpful for me to build those programs. Is it C/ C++ or other kind of special programming language?
Any idea if u can give me I would be appreciating about that.
Thanks
Masud



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Response Number 1
Name: Doleks
Date: September 22, 2005 at 02:51:19 Pacific
Reply:

Hello!

I can help you. You need soft called “game engine”. You can read about it here http://en.wikipedia.org/wiki/Game_engine .

One good is http://www.genesis3d.com/
Another one is more appropriate for you I think. But I’m not sure because I didn’t try it. http://www.3dgamestudio.com/

There is a good list at http://cg.cs.tu-berlin.de/~ki/engines.html

These are all 3D actions game engine. But maybe you need something 2D.
Good thing for you is http://en.wikipedia.org/wiki/Game_Maker

For me is very interesting some detail of your project. Give me answer for my question please for my help :-)
From what country are you? For what course do you want to do this game? For what university, school do you want it?


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Response Number 2
Name: Chi Happens
Date: September 22, 2005 at 07:44:05 Pacific
Reply:

You can build a game in any language. C++ is the language of choice (with some assembly for additional speed) of professional game developers. However, there are games written in VB6, VB.NET, Python, Perl, Java, C, C#, Pascal, Delphi, Flash, and Fortran.

The main thing that should drive your language of choice should be things like:
1) What features do you want the game to employ (3D graphics, Sprites, text...)
2) What Operating Systems do you want it to work on (Unix, Linux, Windows, Mac OS...)
3) What languages do you currently know.
4) What languages do you currently own.

Once you know the answers to the above, you can then start to design the game (on paper of course or at least using tools on the computer other than the programming). As you go through the design phase some additional things might come up (like animation, speed, data requirements, deployment)

When you know the answer to all these things and you have a solid design document completed. The language to use will be much more refined down to two or three.

For instance, check out my game (that is currently in development) Starship Combat Simulator

Hope this helps,
Chi

They mostly come at night...mostly.


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