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beginner video game programmer

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Name: OldManClayton
Date: September 19, 2007 at 10:41:48 Pacific
OS: Windows 98+XP+CE
CPU/Ram: Multiple
Product: HP IBM Toshiba
Comment:

What's the best? I want to learn to program 3d video
games and perhaps pursue it as a career eventually. I've
read that C++ is a good starting point, but I'm not sure
where to learn it. I think probably the best thing to do
would be to read a book, as I do not have good internet
access and don't know where to go, but I don't know
which book to get. Should I get a C++ beginners book?
There are alot, and I don't know whether it's better to start
learning the language from a video game programming
point of view or not. Every website says that THEIR book is
the best and you should buy it. So here's my question:
What SPECIFIC book should I buy if I want to learn C++ for
eventual 3d game programming? (Or a different language
if there's a better one.)



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Response Number 1
Name: Razor2.3
Date: September 19, 2007 at 18:51:15 Pacific
Reply:

I'm not sure where to start when it comes to learning C++, it was just something I was taught in my college programming classes. If your interest in game programming is strong, however, it's been suggested that you review iD's source. They have the code for Wolf3D, Doom (2?), and Quake 1-3 online. The games are apparently written in C, but it should show you the mindset required to make game engines for a living.

Just a word of warning: when you're starting C++, don't expect to be told everything at first. Even with the simplest programs, there's a lot of what ends up being boilerplate for the beginer. (The blue text.)

#include <iostream>
using namespace std;
int main() {
cout << "Hello World" << endl;
return 0;
}


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Response Number 2
Name: jb60606
Date: September 21, 2007 at 09:42:27 Pacific
Reply:

I don't know anything about game programming but in regards to C++; the book "C++ Primer Plus" by Stephen Prata has always come highly recommended for beginners.


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