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beginner video game programmer
Name: OldManClayton Date: September 19, 2007 at 10:41:48 Pacific OS: Windows 98+XP+CE CPU/Ram: Multiple Product: HP IBM Toshiba
Comment:
What's the best? I want to learn to program 3d video games and perhaps pursue it as a career eventually. I've read that C++ is a good starting point, but I'm not sure where to learn it. I think probably the best thing to do would be to read a book, as I do not have good internet access and don't know where to go, but I don't know which book to get. Should I get a C++ beginners book? There are alot, and I don't know whether it's better to start learning the language from a video game programming point of view or not. Every website says that THEIR book is the best and you should buy it. So here's my question: What SPECIFIC book should I buy if I want to learn C++ for eventual 3d game programming? (Or a different language if there's a better one.)
Name: Razor2.3 Date: September 19, 2007 at 18:51:15 Pacific
Reply:
I'm not sure where to start when it comes to learning C++, it was just something I was taught in my college programming classes. If your interest in game programming is strong, however, it's been suggested that you review iD's source. They have the code for Wolf3D, Doom (2?), and Quake 1-3 online. The games are apparently written in C, but it should show you the mindset required to make game engines for a living.
Just a word of warning: when you're starting C++, don't expect to be told everything at first. Even with the simplest programs, there's a lot of what ends up being boilerplate for the beginer. (The blue text.)
#include <iostream> using namespace std; int main() { cout << "Hello World" << endl; return 0; }
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Response Number 2
Name: jb60606 Date: September 21, 2007 at 09:42:27 Pacific
Reply:
I don't know anything about game programming but in regards to C++; the book "C++ Primer Plus" by Stephen Prata has always come highly recommended for beginners.
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