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Wireless networking and laging game

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Name: Gil
Date: January 27, 2003 at 18:05:39 Pacific
OS: XP Corp
CPU/Ram: 1.3 duron, 578 ram
Comment:

Hey, I recently bought a wireless network. Till about 2 days ago my computer for gaming had a hard conection, recently I moved my gamaing aperatus upstairs so I used the wireless. Sporadicly now (every 3 min or so) it gets really lagy (playing warcraft 3) is there any way to configure the lan to have lower latency. 11mbps is not too slow....even if it was slower but didn't have that sporadic slow down it' be fine. Any one help me?



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Response Number 1
Name: Casey Russell
Date: January 30, 2003 at 20:21:55 Pacific
Reply:

My guess would be that (as you suspected) you could slow the speed down significantly and still be satisfied. I suspect that your lag is caused by an occasional lost packet (or packets).

I'm afraid that wireless networking by it's very nature is more succeptible to losing packets than a wired setup. In most common Internet tasks like web browsing, email, and instant messaging, you'd never notice. That's because the lost packet is simply re-sent a few hundred milliseconds later and everything picks up where it left off. You never even notice the delay.

Unfortunately, in gaming, a few hundred milliseconds is an eternity. And in almost all cases, games use UDP packets to transmit your information anyway. What in the world does that mean? Well, that just means that the packet NEVER gets resent, you machine just waits for the next packet to arrive and updates your position in the game as soon as it can with good information. The result is that you see a short pause in the game where you don't seem to move at all and then all of a sudden you jump clear to the center of the room (lag).

I know of no good way to optimize a wireless network to eliminate or minimize lost packets. If I were you and couldn't live with the lag, I'd start looking for a way to get a cable upstairs to the new placement. Sorry

Have a good one,

Casey


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