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Qwest DSL remote gaming problem...

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Original Message
Name: jedikyle
Date: May 1, 2007 at 14:50:29 Pacific
Subject: Qwest DSL remote gaming problem...
OS: Windows XP Home Edition
CPU/Ram: P4 2.2GHz/1GB RAM
Model/Manufacturer: HP/a520n
Comment:

Here's a question. I'm running a Qwest Actiontec DSL Gateway modem and just want to play against my friend over the internet, modem to modem, since he also has Qwest DSL and a similar modem. Basically I want to make a remote connection since we're not on the same network. I do not have a router hooked up, so that should keep things simpler. The idea is for him to be able to type in my WAN IP address and connect to the game that I'm hosting through the TCP/IP option. (The game we're trying to play is Jedi Knight: Dark Forces 2.) We've tried this with the current (default) modem settings and it doesn't work. So what is the safest, easiest way to do this?
1. Would using DMZ Hosting work?
2. Port forwarding?
3. Static routing?
4. Firewall options?
5. VLAN?
6. VIP?

Would any of these work? And would it require that I configure both of our modems?
Thanks a million to anyone who can help me out. I'd call up Actiontec, but they charge $30 for customer support over the phone.


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Response Number 1
Name: jedikyle
Date: May 1, 2007 at 18:16:11 Pacific
Subject: Qwest DSL remote gaming problem...
Reply: (edit)

Okay, well can anyone tell me how to play someone on their computer using DMZ hosting?
You're awesome if you can.


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Response Number 2
Name: Curt R
Date: May 1, 2007 at 21:19:06 Pacific
Subject: Qwest DSL remote gaming problem...
Reply: (edit)

I'm not familiar with your equipment but if it's capable of port forwarding, that's what I've used in the past to connect PC to PC over the internet to play games with my bud.

Find out what port the game uses (google is your friend) and then setup a forwarding rule that says "traffic on this port # should be forwarded to internal IP address xxx.xxx.xxx.xxx"

My old router was also capable of enabling/disabling that forward and I disabled it when we were done to avoid intrusions. Also, it was capable of specifying a single IP as being allowed to connect. I used that feature as well when setting up the forward.

If your present equipment isn't capable (ie: doesn't have a built in router and/or firewall) you may want to consider investing the $40 to $50 on a SOHO router that is.


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Response Number 3
Name: jedikyle
Date: May 1, 2007 at 22:11:50 Pacific
Subject: Qwest DSL remote gaming problem...
Reply: (edit)

Okay, I'll try that. Should I use TCP or UDP? In the game it says TCP/IP, so I figure TCP. If I configure mine right will have have to configure my friend's too?
And if I get stuck, is there a sure fire way of opening up all the ports which will definitely work for playing the game?
Also you said to type in my internal IP address. Wouldn't that be my LAN IP, such as 192.168.0.4? Or should I type in my public ip address, like 70.68.131.42?
So I just checked and can't find the port# for that specific game, but since I'm hosting on TCP, can I just run a search for TCP hosting ports and then type in that number? Thanks a lot.


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Response Number 4
Name: jedikyle
Date: May 1, 2007 at 22:35:30 Pacific
Subject: Qwest DSL remote gaming problem...
Reply: (edit)

Oh, and could I just use port 21?
Also, if I were to use a static route, it asks me to enter in the Subnet IP, Subnet Mask, and Gateway IP. Is the IP Subnet my LAN IP address or my public IP address? I'm pretty sure I know the Subnet Mask and the Gateway IP.
However, Perhaps I'm actually supposed to type in the IP address of the person I'm allowing in.
Oh man I'm so confused.


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