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Screen Sceptre resolutions

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Name: Chris (by warmaster08876)
Date: November 23, 2006 at 20:33:52 Pacific
OS: Windows Xp Sp2
CPU/Ram: amd 3700+ overclocked 2.6
Product: custom
Comment:

I have a sceptre screen, 20.1 inch I believe. It has a resolution of 1650 by 1050. Now my quuestion relates to the strenching of screens when playign games. Cerrtain games dont go up to the max resoution. SOme games are clocked at a ceretain resolution lower than the max. This causes the screen to strech. Is there a way to make the screen just use those pixels in the intended resoution or does it have to strech the screen out, resulting in a blur. I have seen screens that automaticly balck out the pixels not being used. Is there a way to make that occur or is it just the screen.

---Thanks



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Response Number 1
Name: Tubesandwires
Date: November 24, 2006 at 19:20:07 Pacific
Reply:

You don't have to use 1650 by 1050 - your LCD display just looks it's best at that resolution. It may look almost as good at other resolutions and be better proportioned to the game.
It sounds like this is a widescreen monitor.
If you can, choose wider screen resolutions for the game.
1650 x 1050 is 1.571 to 1
A ratio closer to that will look better.
e.g.
1024 x 768 is 1.333333 to 1
would look stretched
1280 x 768 is 1.66666 to 1
would be a little compressed side to side but not bad
1280 x 1024 is 1.25 to 1
would look stretched
etc.

"I have seen screens that automaticly balck out the pixels not being used. Is there a way to make that occur or is it just the screen."

The only thing I have seen that for is when you play a DVD that doesn't suit your display - e.g. widesceen format DVD on a regular proportioned screen yields you black top and bottom. Regular screen format DVD on a widescreen display yields you black on the sides. Or differing widescreen formats of the two yield you black either place.


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