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Hansol 920P Monitor

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Name: Ninja_Kirby
Date: January 25, 2005 at 14:32:25 Pacific
OS: Win Xp SP1
CPU/Ram: Athlon XP 2400 / 512DDR P
Comment:

Hey people, ages ago when I was looking for a new monitor I wanted a 2048x1536 capable one since my graphics card could handle it, but could never afford one. Today after deciding to test it for the sake of it, it actually worked!?

My monitor is optimised for 1280x1024@85hz, maximum of 1600x1200@75hz.
After installing RivaTuner it estimates (by calculating the Graphics cards variables), that the 2048x1536@60 should not feasible (which it succeeded at), rather that 48hz should be the maximum possible!

I know that pushing beyond the resolution that it's claimed to perform is risky, and can result in hardware damage, but is pushing the FPS at the same time just asking for the monitor burning out? (Which is why I dare not stick with the setting for the time being)

And while I'm at it, do ya think creating my own resolutions is generally safe? Because I'm liking the resolutions this thing can create whilst still keeping reasonable refresh rates.

Thanks in advance!

Renamon, If You Lose I'm Going To Be Very Vexed...



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Response Number 1
Name: Rick McNabb
Date: January 25, 2005 at 14:44:08 Pacific
Reply:

Do not understand what pushing the FPS you talking about. FPS is frames per second.
You have to keep in mind the vertical and horizontal frequencies that your monitor is capable at different resolutions.
Your monitor's maximum resolution is 1600x1200, why you trying to push it to 2048x1536?? It no can do that.
http://www.hansol.nl/eng/index_registreer.html


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Response Number 2
Name: StuartS
Date: January 25, 2005 at 15:24:09 Pacific
Reply:

As Rick suggests, Resolution and refresh have nothing to do with frame rate. Frame Rate is a function of the graphics card.

In fact increasing the resolution will probably slow down the frame rate as it makes the graphics card work that much harder.

Pushing the resolution and refresh beyond the optimum for the monitor will certainly reduce the life of the monitor. Besides a 60Hz refresh rate will cause havoc with your eyes.


Stuart


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Response Number 3
Name: Ninja_Kirby
Date: January 25, 2005 at 16:17:05 Pacific
Reply:

Hmmm, now I'm completely confused. I thought if your monitor was running at 60hz then it's performing 60 frames per second (I remember hearing people experience jerkiness in games because the graphics card processed way to many frames a second for their monitor to display properly).

"Resolution and refresh have nothing to do with frame rate" - Surely if your resolution is 1600x1200 whilst playing a high end game, it will be have slower a slower frame rate then in comparison to 800x600!? Simple because of the... more pixels to process.

And I agree 60hz does suck, dropping from 85hz after using it for several weeks, you can practicaly see the monitor flicker.

And, after reading the 2 posts thoroughly I'm seeing contradicting statements, unless I'm a moron or I'm interpretting it differently >_< Sorry if I'm just being a hassle here, but I know of people using resolutions beyond the proposed maximum and still functioning correctly, I'm just wondering about the side effects whether it be long term or and instantaneous burn out.

I think my threads are a garaunteed apocalypse ¬_¬ And to think I'm succeeding on an Advanced Computer Course!?

Renamon, If You Lose I'm Going To Be Very Vexed...


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Response Number 4
Name: StuartS
Date: January 25, 2005 at 16:37:56 Pacific
Reply:

>> 60hz then it's performing 60 frames per second <<

No, the screen is refreshing at 60 times a second - not the same as frame rate. Even with a static image, the refresh rate will remain constant.

As I said earlier, frame rate is a product of the graphics card and can vary from minute to minute depending on what the graphics cards is being called on to do. In reality a frame rate faster than 30 FPS is undetactable by the human eye. A refresh rate of 60Hz certainly is.

The fact that one is measured in frequency and one is measured in frames per second should tell you that they are different.

Refresh is constant until the user changes it.

>> Surely if your resolution is 1600x1200 whilst playing a high end game, it will be have slower a slower frame rate then in comparison to 800x600!? <<

Thats what I said.

Stuart


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Response Number 5
Name: Ninja_Kirby
Date: January 25, 2005 at 16:56:49 Pacific
Reply:

Ah ha... I can't believe I didn't see that >_< Thankyou for that! ^_^
*Bows To The Master Of Monitors*

... I guess it would be rather silly in going back to the point and asking... is it worth using resolutions the manufacturers didn't publish >_< lol

At any rate, I did some experimenting anyway, the highest it'll go is 2048x1536@59hz, not worth the agony indeed.

I thankyou again for your wonderful knowledge!

Renamon, If You Lose I'm Going To Be Very Vexed...


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Response Number 6
Name: angrymen2001
Date: January 25, 2005 at 17:04:06 Pacific
Reply:

maybe you heard cycles per second?
60 Hz would be 60 cycles per second

The dumbest question is the one not asked


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Response Number 7
Name: angrymen2001
Date: January 25, 2005 at 17:05:34 Pacific
Reply:

sorry, kinda repeated what stuart just said

The dumbest question is the one not asked


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