Dell Studio 17 Video Display

Dell Studio 1735
May 24, 2009 at 23:28:20
Specs: Windows Vista
I have a Dell Studio 1735 and the video display has become unstable (?) when playing certain games. The screen "flashes" with white areas. The games I play aren't what I'd call resource intensive. They're puzzle and arcade games (e.g., Bejeweled Twist, Cubis, Zodiac Tower). Some of the games were OK a few months ago, and now the screen flashes white (in areas, not the entire image). Dell was no help (on several occasions). I've downloaded and installed video drivers. Don't know what else to do.
Running Vista Home Premium. ATI Mobility Radeon HD3650.
Thanks for your help in advance!

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May 25, 2009 at 01:28:32
ATI Mobility Radeon™ HD 3600 Series - Specifications
ATI Mobility Radeon™ HD 3600 Product Features
378 million transistors using 55nm fabrication process
Unified Superscalar shader architecture
Microsoft® DirectX® 10.1
OpenGL 2.0
128-bit DDR2/GDDR3/GDDR4 memory interface
Native PCI Express 2.0 x16 bus interface
ATI Avivo HD Video and Display architecture
ATI PowerPlay 7.0 power management technology
Ring Bus Memory Controller
Fully distributed design with 256-bit internal ring bus for memory reads and writes
Full support for Microsoft® DirectX® 10.1
Shader Model 4.1
32-bit floating point texture filtering
Indexed cube map arrays
Independent blend modes per render target
Pixel coverage sample masking
Read/write multi-sample surfaces with shaders
Gather4 texture fetching
Unified Superscalar Shader Architecture
120 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 40 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative vertex/texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
ATI Avivo™ HD Video and Display Platform
Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
High definition (HD) playback of both Blu-ray and HD DVD formats
Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
Motion compensation and iDCT
Avivo Video Post Processor
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
Two integrated DisplayPort outputs
Each supports 24- and 30-bit displays at all resolutions up to 2560x16001
1, 2, or 4 lanes per output, with data rate up to 2.7 Gbps per lane
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15361
HDMI output support
Supports display resolutions up to 1920x10801
Integrated HD audio controller with up to 2 channel 48 kHz stereo or multi-channel (5.1) AC3 supporting Dolby Digital or DTS, enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
PowerPlay™ 7.0
Advanced power management technology for optimal performance and power savings
Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
Clock and memory speed throttling
Voltage switching
Dynamic clock gating
Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required


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May 25, 2009 at 09:28:23
Lots of info there. None of it useful (or very comprehensible to me). I'm fairly computer savvy, but not at that level. Did I miss some kind of solution to my problem?
I went to your blog. Nothing of use there, either.
Thanks, anyway.

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