"But the gaming companies have to be compatible with the slowest IGP card out there to date which bogs down what they want to do with the game."First off, they don't have to do this. It's their choice.
Secondly, I don't buy into it costing them many sales among gamers. PC gamers tend to allow games to pull them into buying hardware they need to run it, not push them to another game or no game at all.
What are the hottest PC games lately? FEAR and Oblivion. Despite their relatively high required specs, they sell quite well.
Thirdly, I have no problem with developers doing this. It often times results in a leaner, better coded product that runs better on all hardware.
I'm sorry, but from what I've seen of Oblivion, sure the graphics are good, but the hardware required to run the game with that quality at a fluid speed is rediculous, especially when you compare it to something like HL2, which granted doesn't look at good, but runs well on machines costing far less. And HL2 isn't a slouch in image quality.
Lastly, developers never seem to understand it's not the graphics that make the game. It's the game play. id makes great engines, but they don't turn out gameplay quality nearly as well as Valve for example. It's no wonder Valve games sell far better.
"From what I read all graphicas cards and IGP's have to be supported within the first 2 years after they come out. It's part of some hardware/software agreemnt junk."
I'll believe it when I see it.
"I don't think it would raise the price at all."
First off, how we buy hardware is not how OEM builders like Dell and HP buy hardware.
Secondly, why are ATI IGP's that cheap in the first place? ATI would want to charge as high a price as possible while selling as many as possible. But they know they can't charge but so much with other companies providing a competing product, such as Intel.
Hey, I hate SiS chipsets in video cards, motherboards, you name it. But god bless them for being around to help drive prices lower. :-)
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