Deus Ex 2 - Pixel shader problem
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Original Message
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Name: Myke
Date: June 24, 2004 at 10:07:08 Pacific
Subject: Deus Ex 2 - Pixel shader problem OS: Win64, Mandrake-secure 2. CPU/Ram: Dual Xeon 2,4GHz / 2048 M
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Comment: I have a problem with DX2, witch requires pixel shader 1.1+. I have already tried 3D-Analyze. Plz. help!
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Response Number 1
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Name: Hooner
Date: June 24, 2004 at 10:32:36 Pacific
Subject: Deus Ex 2 - Pixel shader problem |
Reply: (edit)If your card doesn't support it, you cannot play it. There is no fix, stop trying. Some people are like Slinkies?, not really good for anything, but you still can't help but smile when you see one tumble down the stairs...
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Response Number 2
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Name: Myke
Date: June 24, 2004 at 10:41:27 Pacific
Subject: Deus Ex 2 - Pixel shader problem
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Reply: (edit)Like I saw in the "Splinter Cell" post, 3D-Analyze is emulating pixel shading. I only need CPU and RAM to act as video card. I solved the Pixel shade error, but now it crashes at the "Loading" screen with an VIKTORIA ERROR (exc 0xC0000005: Access Violation).
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Response Number 3
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Name: Hooner
Date: June 25, 2004 at 23:46:55 Pacific
Subject: Deus Ex 2 - Pixel shader problem |
Reply: (edit)There is NO POINT. Leaving the graphical work to your CPU and RAM will give you about 1 frame per second, if it ever works. Some people are like Slinkies?, not really good for anything, but you still can't help but smile when you see one tumble down the stairs...
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Response Number 4
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Name: Myke
Date: June 28, 2004 at 04:18:45 Pacific
Subject: Deus Ex 2 - Pixel shader problem
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Reply: (edit) Ok, so a nVidia GFX5600 (128MB_DDR, 550Mhz) will solve the problem? It has an pixel shader 2.0 support. Or should I try an Tyan ATI 9800pro (256MB)? I would prefer the first, cause the ATI card costs 462$ here in Romania (www.sistec.ro). A lot of money...
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