call of duty & sis 650
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Original Message
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Name: chris0774
Date: July 6, 2004 at 10:43:00 Pacific
Subject: call of duty & sis 650 OS: win xp CPU/Ram: 2.4ghz 256
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Comment: Is there anyway at all to get call of duty to work with the sis 650 graphics card plus latest drivers? When i try to run the game i get the following message: File Handles: ---------------------- 30054 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec config.cfg couldn't exec autoexec.cfg ========= autoconfigure configure.csv: using configuration 2000 cpu MHz 192 sys MB 64 vid MB execing configure.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 2.39 GHz System memory is 190 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- -- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...47 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions GL_VENDOR: SiS GL_RENDERER: 650/M650 VGA GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hunk_Clear: reset the hunk ok Your video card appears to be missing one or more features required to run Call of Duty.
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Response Number 1
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Name: Baz.
Date: July 6, 2004 at 10:50:16 Pacific
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Reply: (edit)Have you re-installed the game yet, looks like theres a few initial problems. such as this: couldn't exec language.cfg couldn't exec config.cfg couldn't exec autoexec.cfg . If the auto exec isnt executed it wont do much at all. Make sure you have the latest version of Direct X installed aswell. Your video card should handle CoD, just about, definatly try a re-install of the game.
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Response Number 3
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Name: grom_101
Date: July 15, 2004 at 17:02:59 Pacific
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Reply: (edit)try getting the latest drivers, on my friends pc he got the default driver (windows driver)for geforce 4 mx420. game gave same error. just search for the latest driver peace
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