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DOS game on 120 Mhz Intel Notebook

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Name: Kya Nite
Date: June 21, 2004 at 03:29:19 Pacific
OS: DOS 6.22
CPU/Ram: 120Mhz / 32 MB
Comment:

I want to run a DOS game (Bitmap Brothers' "Gods") on my laptop, but when I start the game the computer hangs/halts, leaving me with a blinking cursor under the command line and all I can do is restarting the computer.

The laptop has 3.1 GB HDD, 32 MB EDO RAM, 60/120Mhz Intel Processor. (Toshiba Satellite 210)

The game runs perfectly fine under DOS 6.22 on a DOS partition of a Desktop with a 1.2 Ghz AMD, >40 GB HDD and 256 MB RAM.

I have tried every possible emm386 configuration as well as all other possible memory configurations I could think of. I even ran memmaker several times.

Before that I had tried to run the game on the laptop under Win98, which failed as well.

Does anybody have an idea or hint what the problem could be or where else I could look for a solution?




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Response Number 1
Name: Mick C
Date: June 21, 2004 at 04:32:22 Pacific
Reply:

You have posted your OS as MS-DOS 6.22 but state that it has a 3.1GB Harddrive? Is 6.22 the main OS on this laptop (MS-DOS 6.22 will only work on HD's upto 2GBs - You may have partitioned it) or is it something else? Please confirm.

Please reply with a message to let us all know we are on the right track...


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Response Number 2
Name: Kya Nite
Date: June 21, 2004 at 05:48:48 Pacific
Reply:

You're right, I forgot to mention that. Now that DOS is running it's running on a ~1000 MB partition of the 3,1 GB HDD.


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Response Number 3
Name: Mike Newcomb
Date: June 21, 2004 at 10:59:32 Pacific
Reply:

Some old games are not forward compatible, and will not run for various reasons.

One is too much memory, which I suspect may be the cause of your problem.

Good luck - Keep us posted.


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Response Number 4
Name: Kya Nite
Date: June 21, 2004 at 23:43:25 Pacific
Reply:

Too much memory?

What kind of memory do you mean?

It did run under DOS 6.22 on a much faster computer with a lot more memory. That's what I find so confusing.



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Response Number 5
Name: Kya Nite
Date: June 22, 2004 at 00:33:19 Pacific
Reply:

Hm. I found more detailed info on the requirements:

Minimum CPU Class Required
80286

Minimum OS Class Required
DOS 3.0 to 3.3

Minimum RAM required
640 kilobytes

Video Modes Supported
EGA, Tandy / PCjr, VGA

Sound Devices Supported
Adlib, PC Speaker, Roland MT-32 (and LAPC-1), Sound Blaster, Tandy / PCjr


Does that mean this program needs 640KB conventional memory? How do I provide that? I never get the whole 640KB free for use by a program, the most I got was 613 KB.


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Response Number 6
Name: 4004
Date: June 22, 2004 at 04:38:24 Pacific
Reply:

From your descriptions I would look at wether or not the Sound and or the Graphics are compatible, most Games have a 'SETUP' execution file to setup the parameters.

Possibly it does not recognise the TFT screen as VGA compatible, try a utility which will diagnose such as UNIVBE from:
http://www.scitechsoft.com/products/ent/free_titles.html

Also you could use the sound set blaster variable in AUTOEXEC.BAT ie;

SET BLASTER=A220 I5 D1

The parameters are as follows:

A220 is the I/O Port address
I5 is the IRQ or Interupt number
D1 is the DMA IRQ number


Lastly 550K+ memory should be sufficient


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Response Number 7
Name: Mick C
Date: June 22, 2004 at 06:49:13 Pacific
Reply:

It sounds more like a Graphic or Memory Issue than a Sound one, but I would not rule it out completely. But as you say 4004 many Laptops need a Custom Driver, which in this case may not be compatible with this game. Running it on a faster Desktop is nor really a comparison in this case!


Please reply with a message to let us all know we are on the right track...


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Response Number 8
Name: Petit Jean
Date: June 22, 2004 at 14:13:27 Pacific
Reply:

Older notebooks or laptop computers had a place to connect a normal VGA screen compatible with dos.You would loose portablity but confirm that the screen is the problem with this game program.Good luck.


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Response Number 9
Name: Kya Nite
Date: June 22, 2004 at 23:02:14 Pacific
Reply:

Quite a few good ideas... but alas, nothing worked.

I added the SET BLASTER line to the autoexec, using the data from the BIOS, ran UNIVBE, and tried an external monitor. No change whatsoever, stull just a blinking cursor.

I tried to install a DOS driver for the sound card but the installation program said that in DOS it does not need a software driver because it's sound blaster compatible... <sigh> And of course the game does not run with Sound Blaster set as audio device.


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