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I want to run a DOS game (Bitmap Brothers' "Gods") on my laptop, but when I start the game the computer hangs/halts, leaving me with a blinking cursor under the command line and all I can do is restarting the computer.
The laptop has 3.1 GB HDD, 32 MB EDO RAM, 60/120Mhz Intel Processor. (Toshiba Satellite 210)
The game runs perfectly fine under DOS 6.22 on a DOS partition of a Desktop with a 1.2 Ghz AMD, >40 GB HDD and 256 MB RAM.
I have tried every possible emm386 configuration as well as all other possible memory configurations I could think of. I even ran memmaker several times.
Before that I had tried to run the game on the laptop under Win98, which failed as well.
Does anybody have an idea or hint what the problem could be or where else I could look for a solution?

You have posted your OS as MS-DOS 6.22 but state that it has a 3.1GB Harddrive? Is 6.22 the main OS on this laptop (MS-DOS 6.22 will only work on HD's upto 2GBs - You may have partitioned it) or is it something else? Please confirm.
Please reply with a message to let us all know we are on the right track...

You're right, I forgot to mention that. Now that DOS is running it's running on a ~1000 MB partition of the 3,1 GB HDD.

Some old games are not forward compatible, and will not run for various reasons.
One is too much memory, which I suspect may be the cause of your problem.
Good luck - Keep us posted.

Too much memory?
What kind of memory do you mean?
It did run under DOS 6.22 on a much faster computer with a lot more memory. That's what I find so confusing.

Hm. I found more detailed info on the requirements:
Minimum CPU Class Required
80286
Minimum OS Class Required
DOS 3.0 to 3.3
Minimum RAM required
640 kilobytes
Video Modes Supported
EGA, Tandy / PCjr, VGA
Sound Devices Supported
Adlib, PC Speaker, Roland MT-32 (and LAPC-1), Sound Blaster, Tandy / PCjr
Does that mean this program needs 640KB conventional memory? How do I provide that? I never get the whole 640KB free for use by a program, the most I got was 613 KB.

From your descriptions I would look at wether or not the Sound and or the Graphics are compatible, most Games have a 'SETUP' execution file to setup the parameters.
Possibly it does not recognise the TFT screen as VGA compatible, try a utility which will diagnose such as UNIVBE from:
http://www.scitechsoft.com/products/ent/free_titles.htmlAlso you could use the sound set blaster variable in AUTOEXEC.BAT ie;
SET BLASTER=A220 I5 D1
The parameters are as follows:
A220 is the I/O Port address
I5 is the IRQ or Interupt number
D1 is the DMA IRQ number
Lastly 550K+ memory should be sufficient

It sounds more like a Graphic or Memory Issue than a Sound one, but I would not rule it out completely. But as you say 4004 many Laptops need a Custom Driver, which in this case may not be compatible with this game. Running it on a faster Desktop is nor really a comparison in this case!
Please reply with a message to let us all know we are on the right track...

Older notebooks or laptop computers had a place to connect a normal VGA screen compatible with dos.You would loose portablity but confirm that the screen is the problem with this game program.Good luck.

Quite a few good ideas... but alas, nothing worked.
I added the SET BLASTER line to the autoexec, using the data from the BIOS, ran UNIVBE, and tried an external monitor. No change whatsoever, stull just a blinking cursor.
I tried to install a DOS driver for the sound card but the installation program said that in DOS it does not need a software driver because it's sound blaster compatible... <sigh> And of course the game does not run with Sound Blaster set as audio device.

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